Convert lots of splines, to lots of polygons, quickly.


These are splines from Smart OSM.Rendered using the DEM Earth outliner.


Q: I can render splines in RS or octane easily , why would I need this?

A: Control.You get geometry, which will render as it should, you can make it editable and it it will render in any engine, exactly the same. Where as each render engine does its own thing when it comes to rendering splines. With outliner, it is fast, you see exactly what you are going to get, and in many cases, it ends up being faster than spline rendering, as all modern engines are optimized for polygons,where as splinesforst have to get converted to polygons to render. That is more or less how all engines work. there is no such thing as spline rendering.They all convert them to polygons. DEM Earth outline, does that part you can see exactly what you get in the viewport. 

Q: i can do this with c4d sweep. Yes, you can, but in the context of openstreetmap contours and outlines, you wont get very far, as sweep will take far too long to generate anything useful. DEM Earth's outliner is optimized for doing exactly what it does. it is an order of magnitude faster than c4d sweep at doing what it was made for. 


These are not just splines. What you see is the contour generator, generating polygons, from splines.You can then get exactly the same output from every engine, and even export this as geometry, for use it i.e. unreal or anywhere else you might not want to render and don't want splines.


View the original in full resolution on google drive. Let it load. then zoom in (it takes few secs to load) 


https://drive.google.com/file/d/1afivZtiGdo8h-YYhGOUMLlqhtsTP5w9y/view?usp=sharing


Also, please consider that as fantastic as that looks in a web browser, the original uncompressed version, is out of this world.


 All of those roads are generated by DEM Earth's outliner. The clarity that you get from using raw polygons, can not be achieved by rendering splines. this is what outliner was made for. This Entire image, can be generated, and exported as polygons. or you just render it, as is and appreciate the simple beauty of what it is in raw black and white.


You can easily do this for any place on the planet which has OSM data.


Contours also look great with the outliner.


check out some of my posts on X showing what it can do.


https://x.com/Tools4D/status/1869455796951826778 

https://x.com/Tools4D/status/1848357389252043053

https://x.com/Tools4D/status/1874941825481646322 

https://x.com/Tools4D/status/1849091754982531310




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