Basic Shader Properties
Invert Inverts the Gradient Map so that left is 1.0 and right is 0.0
Enable Enable Edge shading
Editor Preview Where possible WireShader Pro+ will atempt to draw the edges (as wires) int he viewport , on your polygon mesh.
Editor Preview off/on
Size Define the size of the edges
different Edge Sizes
Bloom soft setting for edges.
Edges various Different Edges which you can activate.
Size AC BC A B C D are virtual Edges. There sizes can be modified as a percentage of the initial edge size. So if the main edge size is 2.0 and the virtual edge size is 50% then the real virtual edge size is 1.0
Virtual edge size 50% and 10%
Enable Turn point rendering on or off
Size the size of points, relative to the edge size
Bloom Soft setting for point shading
Points Shade each of the points of the quad or triangle
Center Shade a virtual point in the center of the quad or triangle
Size Profile a final shading fallof or curve
Size Driver a shader that modifies edge and point sizes
Adapt Area Modify edge and point sizes based on the area of a polygon. You will need to geuss the Min and Max sizes on your surface.
Random Randomize edge and point sizes between min and max of whatever they would otherwise be.
You can download this example here..