Vector Professional requires an image,movie or shader as input, and produces outlines from whatever you give it.
Shader : Provide a shader, as the vectorizing source.
Texture: Provide any image file which C4D can read, as the vectorizing source.
NOTE: if you provide a shader , the texture field doesn't do anything. you can't use both,
Resolution : reduce the resolution of the image to be vectorized. this can be used to speed up the process, but may result in less accurate results. It is most useful for speeding up the processing of complex shaders, such as noise.
Tolerance : Define the level of tolerance used by the vectorizing algorithm.
- Not to be confused with Maxons understanding of the word tolerance, as this actually does something quite useful. Higher values convert brighter colors.
Invert Everything : Invert the entire Vectorizing process, so that the resulting segment set, when polygonized, will result the opposite (negative) result.
Channel: If your Image has an alpha channel, you can tell the Vectorizer to use that to calculate its outline. or you can use the R,G,B or grey channels.
each of these channels is multiplied by alpha, if an alpha exists.
Alpha (only works if you image has an alpha)
Min (lowest value of R,G or B)
- Max (largest value of R,G or B)
when using the texture field, you have the ability to use a mov or avi, for vectorizing, and to cache the frames of that movie, in memory, to improve performance. Uses lots of memory , but is faster.
There is also a frame time offset value, which also applies to shaders.
Spike Removal : Remove nasty sharp points by angle.
TIP : you can use spike removal as a spline simplification tool !!
Min & Max setting : Lets you filter out segments based on their area , or point count.
Included Segments: A positive spline segment can have negative children (holes). You can filter out either using this parameter.
Width : The size of the final Object. Height is determined by the aspect ratio of the input image.
Plane : with this option you can easily switch the objects Axis.
Smooth : Apply a smoothing algorithm to the Spline segments.
Rounding : Round off sharp edges.(increases point count)
Smooth Outline : additional smoothing (only works with spline output mode)
TYPE: Set the output type to either
- Polygonized - Single object , all segments combined. NOTE: this solves all holes correctly.
- Polygonized - Multiple Objects, one for each outline segment. NOTE: produces lots of objects and will not solve holes.
- Polygonized - One Polygon Object for each Polygon NOTE: Produces lots of objects !
Unify Segment Normal : Processes all segment outlines, so that when they are polygonized, all the normal face in the same direction.
Rebuild if time changes : If you are using the the shader slot, rather than the image slot, you might not want the object to update all the time, Deselect this if the object should not rebuilt when time changes.
NOTE : These options are only applicable to polygon based output modes.
DISTANCE: the length or distance of the extrusion.
Center: adjust the center point of the extrusion.
at 0%, segments are extruded both forwards and backwards.
- at minus 100% segments are extruded backwards from the objects axis.
- at plus 100% segments are extruded forwards from the objects axis.
NOTE : the extruded polygon sides can be specifically textured, using the restriction name "extrude", in any texture tag.
NOTE : if you are using polygon output , you can manually add a Phong trag to the vector pro object to smooth the normals.
This image shows the C4D R15 Icon pallet, converted to a single polygon object using Vector Professional, extruded using its own extrusion settings.