VERSION 1.47 Feb 24th 2014
Fixed - Alpha was not working with shaders
Added - Untriangulate for polygon output modes.
VERSION 1.45 Feb 15th 2014
Fixed - an issue with texture field after "save with assets"
Added - HyperUV® scale slider.
New - perfected my HyperUV® Mapping algorithm.this is a completely new, intelligent uv mapping algorithm.
Fixed - an issue where a texture might not be found.
Added - Extrude for single poly mode.
Improved - image reading performance.
Changed - polygon filling method to work better with extreme situations.This produces more triangles, but is faster and less likely to break.
Added - OBJECT_UNIQUEENUMERATION flag to generator and now sets IP for each segment (for use with kendo shaders,etc.)
Fixed - Animation Offset was not being added to shader time.
VERSION 1.41 Feb 9th 2014
Changed - Extrusion UV method.
Fixed - Optimization for image Loading via texture link.
Fixed - Removed Console printing.
Added - Axis control
Added - extrude variation Center.
Added - Extrude Variation seed.
Added - Extrude Variation setting.
Fixed - Problems with Mospline.
VERSION 1.32 - JAN 29th 2014
Added - Unify Normal option (this ensures that each segments point order is rotated in the right order, to produce a unified normal direction when polygonized)
Changed - Frame offset added to time for shaders
Added - Phong Tag support (for polygon modes)
Added - Different Polygon Output modes.
Added - Color Mode Min and Max (takes the smallest or largest value frm R,G or B)
Added - Polygon Output
Added - shader support
Added - smoothing enabler.
Fixed - R,G,B should not be multiplied by alpha.
Fixed - problem with copy/paste to a new document.Filename reference is no longer valid, as the new document has no tex folder and texture is not found. I work around this inhernet issue by resetting the new filename to the last , known valid location.
Fixed - Problems with "save with assets"
Added - Animation support
Added - Bitmap Caching for animation.
Fixed - Alpha channel was inverted in Y
VERSION 1.11 - Release