Version 2.55 - #Dec 16th 2019.     (R21+ changes only)

  • fixed an issue exporting laz files.
  • removed file storage cache.
  • rebuilt without AVX for better compatibility with older cpu's
  • added ability to project radial coordinates onto dem earth. (coordinates must be WGS84 geographic).

Version 2.50 - April 19th 2019.     (R20+ changes only)

  • Hair support is now back in the R20 or later build.
  • LAZPoint Hair Shader Shader is back.

Version 2.46 - Nov 28th 2018.  (R20+ changes only)

  • Xparticles support is now back in the R20 build.
  • Fixed a bug where lazpoint cache would be saved even without a lazpoint object in the scene.oops.
  • Fixed an issue causing clipping to behave oddly when a lazpoint child object is inserted under a lazpoint parent.
  • Various minor bugfixes and improvements.

Version 2.45 - Nov 13th 2018. (R20+ changes only)

  • Massive rendering setup time speedup in the R20 version by threading optimization.
  • Fixed a nasty bug that was causing incorrect file structure errors between different versions of C4D.
  • R18 version remains at 2.41.

Version 2.41 - Nov 8th 2018.( R18/R19/R20)

  • Added Point Cloud Snap. LAZSnap. Enabling 3D snapping lets you use all c4d tools that can snap, on a LAZPoint point cloud, in realtime.
  • Added Drag/drop for LAZ,LAS,xyz and pts files. if you drag drop a lidar file into c4d a new LAZPoint object is created a filled with your point cloud.
  • Point Cloud scene data is now stored in a separate data file, separated from the scene file. This makes saving the scene, much easier with large point clouds.
  • Fixed issues with realtime cloud transform function.
  • Added clipping to exports. Exports can be used to cut out blocks, save them and bring them back in. this is super convenient for segmenting large clouds into manageable chunks.
  • Added a special Multi Instance shader that can render the color of Multi Instances. Kinda crazy we need that.
  • Added support in R20 for for Multi Instances.
  • Added clipping.Point size min/max. Lets you define min max sizes viewport and render clipping.
  • Fixed : Bounding Box display.
  • moved LAZPoint prefs under prefs. All of my plugins prefs will go in here.
  • Fixed : prefs->Info Available OGL RAM, now shows the correct value. ( Maxon bug : still WRONG with AMD cards showing zero RAM)
  • Fixed : point mode. vertex color tags where broken.

Version 2.28 - Sep 15th 2018.

  • Fixed brightness, contrast , gamma ect.
  • Added Vis.Min and Vis.Max which replaces the previous Reveal setting. Allowing you to clip by min max index. Rather than just max as before..

Version 2.24 - Sep 12th 2018.

  • Major R18 Rebuild in preparation for R20 build.
  • Fixed display issues in R19.
  • Fixed Issues with clipping.
  • improved memory management.

Version 2.14 - Nov 15th 2017.

  • Fixed Missing ASC export option.
  • Fixed a nasty issue preventing files from loading.
  • improved Point mode. it now takes LAZ LOD into account.
  • Fixed a couple of issues with XParticle output
  • Added new settings to clip points by color (clip.color.min/max)

Version 2.12 - Nov 7th 2017.

  • Added Transform Settings (in modify tab) for  re-alignment of pointclouds.
  • Enhanced color range. Everything just looks better now.
  • Added Support for Radial laz/las files. These are rare, but worth supporting.
  • Added support for las/laz files which have no bounds set in their header.
  • Fixed modify/size/radial mode, which was not doing anything.
  • Added OpenGL Memory usage info to LAZPoint prefs.
  • Fixed a bug with stopping the VLS scanner from working.

Version 2.08 - Oct 23rd 2017.

  • Replaced color modifier with a gradient.
  • Lidar classification colors working correctly now..
  • if no colors are found, it auto switches to a height gradient.
  • Child objects with points, are rendered as points with LAZRender.
  • Minor improvements, and settings changed.
  • Realtime point selection. (SHIFT+ mouseover + LM)
  • Better Xparticle support.

Version 2.05 - Oct 6th 2017.

  • VLS scanner added.
  • LAS and LAZ export. 
  • 3D points
  • 3D shaded points.
  • Improved renderer.
  • Complete redesign of interface, for modifying color, size,etc.
  • Clipping and quantizing, color and size controls. (all in realtime)
  • Many bug-fixes and improvements.