Width & Aspect
- For shaders (i.e. a Noise shader, or a Layer shader) there is often no predefined with or height, so you need to tell vector pro how big the resulting object should be.,
Define the width of the object result (what you see in the viewport) and the aspect.
Aspect is a multiplier to get height from width. (height = width * aspect)
Use this option to flip the axis of the resulting object.
Default is XY.
Improve how close the spline matched the section.
Additional sample points for curve interpolation.
By default, the spline is a Linear spline, with no interpolation. Smooth outline simply makes the resulting spline, a B-Spline.