Width & Aspect
- For shaders (i.e. a Noise shader, or a Layer shader) there is often no predefined with or height, so you need to tell vector pro how big the resulting object should be.,
Width.
Define the width of the object result (what you see in the viewport) and the aspect.
Aspect
Aspect is a multiplier to get height from width. (height = width * aspect)
Plane
Use this option to flip the axis of the resulting object.
Default is XY.
- XY
- ZY
- XZ
Rounding
Improve how close the spline matched the section.
Curve Samples
Additional sample points for curve interpolation.
Smooth Outline
By default, the spline is a Linear spline, with no interpolation. Smooth outline simply makes the resulting spline, a B-Spline.