This is the main object which does most of the work. It is used for controlling everything, and most other types of DEM Earth object, need to be dropped under a parent DEM Earth object.




Location

Area Zoom

Zoom in and out with this setting. 

Higher values zoom in, reducing the area and data size.

Lower Values increase the area size and the amount of data required to show it.

Latitude

The lat coordinate center of the visible area.

Offset.NS

An offset to the Lat coordinate center. This changes when you move the are via mouse click in the viewport.

Longitude

The lon coordinate center of the visible area.

Offset.WE

An offset to the Lon coordinate center. This changes when you move the are via mouse click in the viewport.

Paste

Past a coordinate from the clipboard.

Copy

Copy the center coordinate to the clipboard.


Object


Width

The width of the Object in cinema4d space.

Height

The width of the Object in cinema4d space.

Rounding

Round off the corners

Subdivisions

Increases or decreases the subdivisions, adding or removing detail.

Edge Culling

Hides Edges in the viewport.

Stick To Floor

Keep the object locked down to the floor. subtracts min height, from the objects height.

Strata

Close the outer rim with polygons.

Strata Height

Adds an offset to min height.


Remapping


Interpolation

Gives you a few ways to interpret the height data.

Quanitize.M

Reduces the resolution of the height data, creating a stepping effect.

Height.Amplify

Multiply height values by this setting.

Height.Profile

Modify Height values by this curve.

Sea

Level

Invert Below

Rise

SubSample.Noise

Height.M

Adds world scale homogeneous ground noise to the data at a height defined by this setting.

Abstraction

Creates an abstract landscape by adding or subtracting height data from a different coordinate.

Mode

Lat

Lon

Paste

Copy


World Info


Boundary

Geographic Bounds

Details

Info about the visible area.

Drivers

Shader control links


Map Loader


Settings

important:   If your support is up to date, you will be able to use the map loader. Otherwise it will be greyed out!


Disclaimer

You need to agree to the disclaimer to be able to download with the map loader.


Auto Update

When enabled, this option automatically updates the image, if you change location, area size, or any of the Map loader settings. This replaces the previous image (if there was one) and re-uses the existing material and texture tag. 


Download Texture Layer..

Starts constructing (and downloading imagery, if required). Not all layers require downloads.


Level

Higher levels are higher resolutions and require more tiles to complete.

Layer

Attribution

Info

Some Useful information before you start downloading.



Smart Gradients (4.6 or greater)


Smart Gradients let you choose colors by Altitude. They then adapt on the fly to your landscape.


Details

A link to a shader.

A min height value and a max height value (set and determined by dem earth itself)

A random seed, used by the Random type, which generates a random gradient for you from this seed number.


Levels

You can easily copy/paste or save smart gradient presets. Any saved preset will show up in your Type list.

+ adds a level color.

X deletes a level.


Color

The color for a specific height value (level color)

Alt.M 

The height value for a specific color. These are automatically sorted high to low.