Generate Geographic contours in realtime.


For DEM Earth 6.295 or greater.

A Spline Generator.
Drop The Contour Object under any Geometry, or link to it via the object link field.



Alternatively can use the Object Llink to connect to any geometry based object.

The advantage of linking, is firstly that you are not restricted by hierarchy. If the object you link to changes, you should be sure put the Contours Generator after it. The linked object must generate before contours. The other advantage of linking is that if you animate any parameter of contours, you don't force for the deform stack to rebuild, which builds the contours significantly faster.



Pick an Axis. X, Y or Z.

Y is classic contours.

X and Z are straight lines.


You can use this on any Geometry object, but if dem earth is linked, or it is the parent, you can choose "Geographic" which ensures that all contours and lines are in Geographic space, rather than just c4d space.


Triangulate : treat quads as 2 triangles. Use this if you see gaps in your lines, caused by degenerate quads (where the 2 triangles of a quad are not on the same plane).


Winding :  Either leaves spline orientation as is, or forces alignment clockwise or anticlockwise around the Y axis.




Use it with DEM Earth Spline Trim 2.0

Fast and clean,

Render by adding a RS object tag.



Crazy fast, and super easy to use. 


To set color, you just set the objects color mode to automatic, and set the base color.


It is crazy fast with DEM Earth, but can also be used to slice any geometry to splines.


TIP : use it with the Trim Deformer, to stipple and trim in one shot.


To render, just add a RS object tag( or an Octane tag)



I look forward to any feedback, ideas and suggestions on this.


Thoughts:


Maybe add fields? i.e. use fields to generate, or where not to generate splines?


What would you like to see it also do?