I've had a look at mixing textures/materials, but the unique features in DEM Earth makes it a bit tricky to apply a water shader to the area specified by the Stamen Water Mask. I'm currently using a ramp texture which almost seems to fit, but I need a better approach. The ramp is just a color, and it can't be used for lakes and rivers.
Another thing I can't seem to figure out:
Is there a smart way to cut the OSM-drives splines that exceed the edge of the DEM-object? I could use a boole, but since it's driven by parenting it would also have to be pinned to the landscape object. The splines are extruded.
If you get a water mask from staman, just use it in both alpha and reflection channel.
>Is there a smart way to cut the OSM-drives splines that exceed the edge of the DEM-object?
currently no.
the only way to do this would be to put the spline in a of Booleen box. You could do this already by placing the spline in a Bool with a cube fitting the area. I could optimuze that a lof for sure, but Im not sure if thats somethign a lot of people will use, as you can kind of do it already.
If you get a water mask from staman, just use it in both alpha and reflection channel.
>Is there a smart way to cut the OSM-drives splines that exceed the edge of the DEM-object?
currently no.
the only way to do this would be to put the spline in a of Booleen box. You could do this already by placing the spline in a Bool with a cube fitting the area. I could optimuze that a lof for sure, but Im not sure if thats somethign a lot of people will use, as you can kind of do it already.
Paul
said
about 7 years ago
>Is there a smart way to cut the OSM-driven splines that exceed the edge of the DEM-object?
currently no.
Another solution might be to bake a texture with the OSM splines ?
Tore
Hello
I've had a look at mixing textures/materials, but the unique features in DEM Earth makes it a bit tricky to apply a water shader to the area specified by the Stamen Water Mask. I'm currently using a ramp texture which almost seems to fit, but I need a better approach. The ramp is just a color, and it can't be used for lakes and rivers.
Another thing I can't seem to figure out:
Is there a smart way to cut the OSM-drives splines that exceed the edge of the DEM-object? I could use a boole, but since it's driven by parenting it would also have to be pinned to the landscape object. The splines are extruded.
Attached: Reference
If you get a water mask from staman, just use it in both alpha and reflection channel.
>Is there a smart way to cut the OSM-drives splines that exceed the edge of the DEM-object?
currently no.
the only way to do this would be to put the spline in a of Booleen box. You could do this already by placing the spline in a Bool with a cube fitting the area. I could optimuze that a lof for sure, but Im not sure if thats somethign a lot of people will use, as you can kind of do it already.
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If you get a water mask from staman, just use it in both alpha and reflection channel.
>Is there a smart way to cut the OSM-drives splines that exceed the edge of the DEM-object?
currently no.
the only way to do this would be to put the spline in a of Booleen box. You could do this already by placing the spline in a Bool with a cube fitting the area. I could optimuze that a lof for sure, but Im not sure if thats somethign a lot of people will use, as you can kind of do it already.
Paul
>Is there a smart way to cut the OSM-driven splines that exceed the edge of the DEM-object?
currently no.
Another solution might be to bake a texture with the OSM splines ?
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